MOCAPU: "Acting in Video Games" Intensive Workshop


Presented by MoCapU

Send your headshot, résumé and on-camera and voice demos (if you have them) to:

For more info visit:

Day 1: Ralph Thornton Ctr, 765 Queen St East -- Saturday, July 21, 1 pm - 6 pm

Day 2: Supersonics, 135 Berkley St. -- Sunday, July 22, 9 am – 6 pm

Day 3: SIRT, 225 Commissioner St., Soundstage 10 -- Monday, July 23, 9 am – 6 pm

Day 1 starts with a PowerPoint presentation followed by a rehearsal of your memorized cinematic scenes, led by one of Canada’s top video game performers and teachers, Amber Goldfarb.

Day 2 is a full day in the booth with Kim Hurdon, learning all aspects of video game VO from barks and onos to cinematic dialogue to dubbing with Voice Q. You will receive your vocal rough cuts for review and as a base for demo creation (demo creation not included).

Day 3: You’re in the suit and in the “volume” with Amber Goldfarb and Ivan Sherry. You will receive your MoCap footage from which you can create a “Motion Demo” (demo creation not included). At 6, we adjourn to a local hostelry for a Q & A.


  • What it is to perform in actual PCap conditions
  • Hyper-reality: how performance in gaming differs from other genres
  • What you must bring to the table and what to expect
  • How to apply your training and experience to the gaming world
  • The critical importance of cold-reading and strong choices
  • How to audition for VO and Performance Capture
  • Survival – adapting to the pace, the vocal and physical workout
  • How to make the animators’ jobs easier
  • The language, industry background, etiquette, and dos and don’t

The fee for the workshop is $849.00 (inc HST). Demo creation is not included

For more info visit:

Send your headshot, résumé and on-camera and voice demos (if you have them) to:

DEADLINE: Wednesday, July 4th at 6 pm

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