Our Courses

Currently Offered Courses

DaVinci Resolve – Introduction to Video Editing

TBD

Arthur Ditner


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DaVinci Resolve – Introduction to Video Editing

Course delivery:Online

Course schedule:TBD

Instructor:Arthur Ditner

Course cost:CA$84.83

DESCRIPTION

DaVinci Resolve features robust video editing tools that can be used by professionals and newcomers alike. Editors will be greeted to find a comprehensive set of tools and features, and will find that DaVinci Resolve is easy to switch to from other video editing applications.

In this workshop we will explore the editing features found within Davinci Resolve and discuss editing theory in general.

Students will need to download and install DaVinci Resolve (Free) or DaVinci Resolve Studio (Paid) version 16.2.0 or later to participate in this course. Installer files can be found here.

TOPICS:

  • Navigate the Editing Interface
  • Edit a sequence
  • Trim a shot based on match-action
  • Perform audio-only and video-only edits for inserts and b-roll coverage
  • Add titles and transitions
  • Export your complete timeline as a H264 file.

INSTRUCTOR:

Over the past fifteen years, Arthur Ditner has worked in post-production in a variety of roles including: Colourist, Editor, and Dailies Producer. He has had the pleasure of working with some of the top directorial talent in Canada, and has travelled the United States building remote dailies labs supporting network television series.

Over the past few years, Arthur has made a pivot in his career to move out of the edit suite and into the classroom. He has taught workshops at the Liaison of Independent Filmmakers of Toronto (LIFT), Sheridan Institute of Research Technology (SIRT), YouTube Space Toronto, Humber College, and at BlackMagic Design. Arthur writes about industry and technology news at Red Shark News and produces training materials for Motion Array. He is a DaVinci Resolve CertifiedTrainer having completed all levels of train-the-trainer certifications.

See our online delivery policies here in addition to some FAQs.


Introduction to Unreal Engine

Sat, Mar 13, Mar 20 and Mar 27, 2:00 - 5:00PM

Sean Guadron


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Introduction to Unreal Engine

Course delivery:Online

Course schedule:Sat, Mar 13, Mar 20 and Mar 27, 2:00 - 5:00PM

Instructor:Sean Guadron

Course cost:CA$265.18

DESCRIPTION

This introductory course is for those who have never used Unreal Engine or a game engine, and are interested in learning a comprehensive overview for their profession. In this beginner class, we will create a simple project that will showcase a typical workflow in Unreal Engine. Together through hands-on examples we will learn the different uses and tools of the Unreal Editor, review examples of 3D environments, build basic environments, and light them. Participants will explore how the Unreal Engine can be used for different roles throughout the film industry and basic art pipelines. Learn the basics of Unreal Engine through three-sessions with the topics below:

Prior experience with Unreal Engine is not required. The Virtual Cinematics with Unreal Engine is recommended as a companion course. This course will focus mainly on PC/Windows users. Unreal Engine is free for users, and can be downloaded (Unreal Engine 4.26) and accessed to participate in this course.

System Requirements:

  • Windows 10 64-bit
  • Quad-core Intel or AMD, 2.5 GHz or faster
  • 16 GB RAM or more
  • GeForce 1060 or Radeon RX 570 graphics card or higher

TOPICS:

Day 1: Unreal Editor Basics

  • Introduction to Interface Viewport: Navigation, Transforms, Opening Levels
  • Content browser, world outliner, details panel, toolbar and modes
  • Game content, asset types and dependencies
  • Unreal Projects and art kits

Day 2: Scene Building

  • Environments: Working with art kits, grids and foliage
  • Lighting: Types, Runtime vs baking and post process
  • Camera animation: Animation basics and simple camera cut

Day 3: Art Pipeline

  • Importing content: Meshes and Quixel assets
  • Material editor: Creating simple materials and instances
  • Building effects: Particle editor and special materials

INSTRUCTOR:

Sean Guadron is interactive media developer and producer with a background in immersive art and information design. Sean has over a decade of production experience in digital media and game development. He currently focuses on creating and designing collaborative experiences for virtual and augmented reality platforms. He has an extensive background in motion tracking systems and custom human interfaces.

Sean is passionate about game engines, user experience, and new forms of human interaction. Sean has taught the Unreal Engine and virtual world building techniques for over a decade. Graduating from graphic design and design management, Sean has transitioned his career from 3D modeling, to level design, to user interface design and programming. He has worked on exciting projects such as virtual reality surgery, interactive storytelling and location-based virtual reality entertainment.

Presently, Sean trains studios, provides client consultation and leads teams in virtual productions, architectural visualization and extended reality applications. He designs specialized solutions for complex systems utilizing game engines at its core. Outside his career he creates immersive art experiences for virtual reality and art installations.

See our online delivery policies here in addition to some FAQs.


DaVinci Resolve - Introduction to Colour Correction

Sun, Mar 14 and Mar 21, 2:00 - 5:00PM

Arthur Ditner


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DaVinci Resolve - Introduction to Colour Correction

Course delivery:Online

Course schedule:Sun, Mar 14 and Mar 21, 2:00 - 5:00PM

Instructor:Arthur Ditner

Course cost:CA$169.70

DESCRIPTION

DaVinci Resolve is used to colour grade countless hours of television and feature films everyday. Developed by BlackMagic Design, the software has a freely available version which contains almost all of the features found within the paid version of the application. Over 90% of films premiering at Sundance were colour corrected within this software.

This introductory course will have students colour correcting samples of provided footage in this guided workshop. Topics discussed include how to normalize footage using an appropriate LUT, balancing footage to match in a scene, and an introduction to secondary corrections such as selective saturation and vignettes. Students will receive several pieces of sample footage for a take-home assignment. Selected samples of student work will be critiqued in the follow-up workshop.

Students will need to download and install DaVinci Resolve (Free) or DaVinci Resolve Studio (Paid) version 16.2.0 or later to participate in this course. Installer files can be found at www.blackmagicdesign.com/support

TOPICS:

  • Navigate the interface of the Color page
  • Learn basic colour theory including LUT transformations
  • How to balance several pieces of footage in a scene
  • Take-home assignment
  • Apply secondary corrections such as hue isolation and vignettes.

INSTRUCTOR:

Over the past fifteen years, Arthur Ditner has worked in post production in a variety of roles including: Colourist, Editor, and Dailies Producer. He has had the pleasure of working with some of the top directorial talent in Canada, and has travelled the United States building remote dailies labs supporting network television series.

Over the past few years, Arthur has made a pivot in his career to move out of the edit suite and into the classroom. He has taught workshops at the Liaison of Independent Filmmakers of Toronto (LIFT), Sheridan Institute of Research Technology (SIRT), YouTube Space Toronto, Humber College, and at BlackMagic Design. Arthur writes about industry and technology news at Red Shark News and produces training materials for Motion Array. He is a DaVinci Resolve Certified Trainer having completed all levels of train-the-trainer certifications.

See our online delivery policies here in addition to some FAQs.


DaVinci Resolve for Post Production Workflows

Sun, Mar 28, 2:00 - 5:00PM

Arthur Ditner


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DaVinci Resolve for Post Production Workflows

Course delivery:Online

Course schedule:Sun, Mar 28, 2:00 - 5:00PM

Instructor:Arthur Ditner

Course cost:CA$84.83

DESCRIPTION

DaVinci Resolve is a freely available professional post-production suite. It is used on countless professional feature films and television series around the world for its powerful colour correction tool-set and, increasingly, as video editing software.

In this introductory course, students will learn the basics of the interface, and how to use Resolve as a post-production workflow tool. We will discuss why some camera formats are more difficult to work with than others and how you can optimize media for a smoother playback. We will sync multi-cam footage in preparation for an Edit, navigate the new Cut page, and walk through how to render a completed project.

Students will need to download and install DaVinci Resolve (Free) or DaVinci Resolve Studio (Paid) version 16.2.0 or later to participate in this course. Installer files can be found at www.blackmagicdesign.com/support

TOPICS:

  • How to create projects and navigate Resolve’s database structure
  • Load media files into new projects
  • Explore the interface and different pages of tools
  • Transcode dailies
  • Sync multi-camera footage
  • Introduction to the new Cut page and basic video editing techniques
  • How to render a completed video project in the deliver page.

INSTRUCTOR:

Over the past fifteen years, Arthur Ditner has worked in post-production in a variety of roles including: Colourist, Editor, and Dailies Producer. He has had the pleasure of working with some of the top directorial talent in Canada, and has travelled the United States building remote dailies labs supporting network television series.

Over the past few years, Arthur has made a pivot in his career to move out of the edit suite and into the classroom. He has taught workshops at the Liaison of Independent Filmmakers of Toronto (LIFT), Sheridan Institute of Research Technology (SIRT), YouTube Space Toronto, Humber College, and at BlackMagic Design. Arthur writes about industry and technology news at Red Shark News and produces training materials for Motion Array. He is a DaVinci Resolve CertifiedTrainer having completed all levels of train-the-trainer certifications.

See our online delivery policies here in addition to some FAQs.


Maya - Introduction

Sat, Apr 10, 10:00AM - 1:00PM

Jaime Torres


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Maya - Introduction

Course delivery:Online

Course schedule:Sat, Apr 10, 10:00AM - 1:00PM

Instructor:Jaime Torres

Course cost:CA$84.83

DESCRIPTION

For aspiring computer graphics artists, this introductory three-hour course will give participants an overview of the Maya interface, modeling basics, using references, creating props, exporting and sharing objects. Using the tools and navigation controls, participants will then practice by creating a simple environment with props. On completion of the course, participants will have a basic understanding of approaches to start building props and sets in Maya.

Students should have basic computer skills and knowledge of user interfaces to function within art programs. Participants who don’t have access to this software can download and install Maya’s free 30 day trial for this course.

TOPICS:

Files and Projects

  • General Properties
  • Navigation controls
  • Viewports and Panels
  • Menus and selections
  • Customizing
  • Workspaces

Selecting Objects

  • Moving Objects
  • Rotating and Scaling Objects
  • Outliner
  • Parenting Objects

Modelling Basics

  • Transformation
  • Freeze and resetting values
  • Snapping objects
  • Duplicating objects
  • Duplicate Special

Hierarchies and Layers

  • Creating Hierarchy
  • Grouping Objects
  • Naming Conventions
  • Hiding Objects
  • Working in Layers

Creating Polygonal Objects

  • Units of Scale
  • Creating Primitive Shapes
  • Modifying Properties
  • Combine and Separate
  • Extrude
  • Bevel
  • Bridge
  • UVs
  • Hypershader
  • Topology
  • Creating creases
  • Import/Export files to Unreal engine

Reviewing Model and Project

  • Cleaning up Geometry
  • Manifold Geometry
  • Optimizing geometry
  • Collapsed to an editable Poly and Scale to the right units

INSTRUCTOR:

Jaime Torres has been an active visual effects artist since 1995, and co-founded GhostFX. Since 2000, the studio has been in charge of many different productions, and over the years has worked on films for Disney, History Channel, Discovery Channel, Global TV, Amazon Prime (Invincible), James Cameron (Atlantis Rising) and over 500 commercials worldwide.

Jamie has an artistic background from life drawing to painting, and also has experience working with camera equipment for both film and motion capture. He has been using 3D applications right from their infancy 3D Studio Max, along with Maya, Substance Painter, ZBrush, Nuke, Adobe Creative Suite and many other proprietary software. He has worked as a technical director, VFX supervisor, director, 2D and 3D animation artist, and has used rigging, particle simulations and fluid dynamics.

He is a Visual Effects supervisor these days, a passionate artist by trade and enjoys teaching others. With 22 years of teaching experience, he has been a professor at George Brown College, Humber College, Fanshawe College, Academy of Design and Yorkville University. Over these years, he has also developed courses, and in 2007 he joined the advisory board committee for Fanshawe College. Although he works mainly with computer technology, Jaime also enjoys working with practical materials, finds great fulfilment in teamwork and takes pride in guiding his students creatively to success.

See our online delivery policies here in addition to some FAQs.


Creating Photogrammetry Models and PBR Textures

Sat, Apr10, 2:00 - 5:00PM

Hector Centeno


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Creating Photogrammetry Models and PBR Textures

Course delivery:Online

Course schedule:Sat, Apr10, 2:00 - 5:00PM

Instructor:Hector Centeno

Course cost:CA$84.83

DESCRIPTION

Capturing reality through photogrammetry has been playing an increasingly important role in film production. It speeds up the creation of virtual assets and brings the texture and shape richness of real-life objects into a cinematic world. This one-session course aims to introduce the participants to the photogrammetry workflow and its potential when used for the purposes of virtual cinematics and VFX (particularly in Unreal Engine).

The course will provide a general introduction to photogrammetry theory, followed by a technical demonstration of the process where the instructor will work on a small project that includes:

  • Using Agisoft Metashape and Agisoft Delighter for photogrammetry processing
  • Creating PBR texture maps from photogrammetry using xNormal, Blender and Substance Designer
  • Creating full PBR materials from single images using Substance Alchemist and Materialize
  • Basics of using photogrammetry produced assets in Unreal Engine

Requirements:

This course is mainly targeted to those interested in getting a general understanding of what is involved in a photogrammetry workflow but will also serve as general introduction to the technical process for those interested in a more hands-on involvement. Previous experience with 3D content creation tools, assets and workflows is recommended.

TOPICS:

  • What is photogrammetry and what to expect from it?
  • Image acquisition techniques and requirements
  • Using Metashape for image processing
  • Basics of texture de-lighting
  • Creating PBR texture maps from photogrammetry
  • Creating synthetic PBR texture maps from single images
  • Basic asset setup for photogrammetry in Unreal Engine
  • Overview of alternative photogrammetry tools

INSTRUCTOR:

Hector Centeno is a digital media creator, developer and instructor with over two decades of experience as an independent artist, interactive systems programmer and designer, and digital media technician.

As an artist, Hector’s focus is on the aesthetic potential of immersive digital sound, visual and interactive experiences that seek to engage the audience into a reflection of existence, place relationship and perception of reality. Among his artistic activities are national and international presentations of multi-channel sound art, interactive installation art, live sound and video performances, and virtual reality experiences.

As a software and interactive system developer and designer, he has worked on virtual and augmented reality interactive experiences, video game mechanics and simulation systems, hardware sensors and micro-controller interactive systems for art installations, and spatial audio software tools. The companies involved include New Adventures in Sound Art, Impossible Things (AR) and for multiple independent media artists.

He currently teaches courses related to mixed reality, virtual production and digital media design theory and techniques at OCADU, George Brown College and York University in Toronto.

See our online delivery policies here in addition to some FAQs.


Adobe After Effects - Introduction

Sun, Apr 11, 2:00 - 5:00PM

Jaime Torres


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Adobe After Effects - Introduction

Course delivery:Online

Course schedule:Sun, Apr 11, 2:00 - 5:00PM

Instructor:Jaime Torres

Course cost:CA$84.83

DESCRIPTION

Learn the role of a compositor, an overview of the After Effects interface and how to navigate through the timeline in this introductory three-hour course. Using the tools provided, participants are going create an animated logo with sound by importing a simple design from Photoshop, and bring it to life with motion in Adobe After Effects. In this adjusting the key frame-based system, explore how to organize layers to create worlds using motion, transformations, effects, blend modes and colour correction.

Students should have the necessary computer skills and knowledge of user interfaces to function within programs such as Adobe Photoshop and Adobe After Effects. Participants who don’t have access to this software can download and install the free 7 day trial for this course.

TOPICS:

Files and Projects

  • Saving After Effects projects
  • Collect comps by using dependencies
  • Folder structure

Interface

  • Project window
  • Effects window
  • Composition window
  • Timeline window
  • Preview panel

Toolbar

  • Selection tool
  • Rotation tool
  • Pan behind tool
  • Masks
  • Type tool

Timeline Window

  • Timecode
  • Layers
  • Transformation channels
  • Position, rotation, scale, opacity and anchor point
  • Keyframe
  • Ease in and ease out
  • Easy ease
  • Motion curve
  • Tangent
  • X, Y values
  • Solid layers
  • Blend modes
  • Masking
  • Effects

Composition Window and Layer Window

  • Guides
  • Motion curves and the comp window
  • Video quality
  • Previewing RGB and Alpha channels
  • New composition settings

Project Window

  • Importing
  • Source files
  • Metadata
  • Frame rates
  • Looping
  • Frame sizes
  • Wave files

INSTRUCTOR:

Jaime Torres has been an active visual effects artist since 1995, and co-founded GhostFX. Since 2000, the studio has been in charge of many different productions, and over the years has worked on films for Disney, History Channel, Discovery Channel, Global TV, Amazon Prime (Invincible), James Cameron (Atlantis Rising) and over 500 commercials worldwide.

Jamie has an artistic background from life drawing to painting, and also has experience working with camera equipment for both film and motion capture. He has been using 3D applications right from their infancy 3D Studio Max, along with Maya, Substance Painter, ZBrush, Nuke, Adobe Creative Suite and many other proprietary software. He has worked as a technical director, VFX supervisor, director, 2D and 3D animation artist, and has used rigging, particle simulations and fluid dynamics.

He is a Visual Effects supervisor these days, a passionate artist by trade and enjoys teaching others. With 22 years of teaching experience, he has been a professor at George Brown College, Humber College, Fanshawe College, Academy of Design and Yorkville University. Over these years, he has also developed courses, and in 2007 he joined the advisory board committee for Fanshawe College. Although he works mainly with computer technology, Jaime also enjoys working with practical materials, finds great fulfilment in teamwork and takes pride in guiding his students creatively to success.

See our online delivery policies here in addition to some FAQs.


Maya - Intermediate

Sat, Apr 17, 10:00AM - 1:00PM

Jaime Torres


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Maya - Intermediate

Course delivery:Online

Course schedule:Sat, Apr 17, 10:00AM - 1:00PM

Instructor:Jaime Torres

Course cost:CA$84.83

DESCRIPTION

This intermediate three-hour course will continue from the introductory course and teach participants how to model a hero character using the right Topology and UV maps. Instructor, Jamie Torres will teach students the role of a visual effects artist, give an overview of the modeling workflow, demonstrate basic techniques to create a 3D character, UV layout and mapping and finally rendering.

Students must have attended the Maya Introduction course or must have a fair understanding of the Maya modeling tools. Participants who don’t have access to this software can download and install Maya’s free 30 day trial for this course.

TOPICS:

Files and Projects

  • Project Window
  • Set Project

Selecting Objects

  • Symmetry X, Y and Z
  • Duplicate Special

Modeling Toolkit

  • Object Mood
  • Vertex
  • Edges
  • Faces
  • Multi-cut Tool
  • Subdivisions
  • Smooth
  • Bridge

Reference for Character Model Sheet

  • Photoshop
  • Image playing
  • Lining up different Profiles

Building a Bipedal Character

  • Creating a character’s head
  • Upper extremities – arms, hands and fingers
  • Lower extremities – hips, legs and feet
  • Clothing

UV Mapping and Hyper Shader

  • UV Editor
  • Unwrap Tools
  • Cutting and Sew
  • Standard Shaders
  • File Node

Creating a Quick Turntable

  • Using a camera and a curve circle, rig the two to create a turn table spinning around the model.

INSTRUCTOR:

Jaime Torres has been an active visual effects artist since 1995, and co-founded GhostFX. Since 2000, the studio has been in charge of many different productions, and over the years has worked on films for Disney, History Channel, Discovery Channel, Global TV, Amazon Prime (Invincible), James Cameron (Atlantis Rising) and over 500 commercials worldwide.

Jamie has an artistic background from life drawing to painting, and also has experience working with camera equipment for both film and motion capture. He has been using 3D applications right from their infancy 3D Studio Max, along with Maya, Substance Painter, ZBrush, Nuke, Adobe Creative Suite and many other proprietary software. He has worked as a technical director, VFX supervisor, director, 2D and 3D animation artist, and has used rigging, particle simulations and fluid dynamics.

He is a Visual Effects supervisor these days, a passionate artist by trade and enjoys teaching others. With 22 years of teaching experience, he has been a professor at George Brown College, Humber College, Fanshawe College, Academy of Design and Yorkville University. Over these years, he has also developed courses, and in 2007 he joined the advisory board committee for Fanshawe College. Although he works mainly with computer technology, Jaime also enjoys working with practical materials, finds great fulfilment in teamwork and takes pride in guiding his students creatively to success.

See our online delivery policies here in addition to some FAQs.


Virtual Cinematics with Unreal Engine

Sat, Apr 17 and Apr 24, 2:00 - 5:00PM

Hector Centeno


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Virtual Cinematics with Unreal Engine

Course delivery:Online

Course schedule:Sat, Apr 17 and Apr 24, 2:00 - 5:00PM

Instructor:Hector Centeno

Course cost:CA$180.31

DESCRIPTION

From pre-visualization all the way to full feature film production, Unreal Engine offers sophisticated tools to create high quality digital cinematics that support a wide range of film production stages. These tools support the creation of both high quality photorealistic or stylized content with fully animated characters, visual effects, and immersive audio. This hands-on two-session course will be covering the full production pipeline for cinematic production, including: setting up cinematic quality lighting, virtual cine cameras and rigs, sequencing (using Sequencer for camera animation, character animation and lighting control), post-processing and final rendering. A finished scene will be provided before the start of the course, but participants can bring in their own scenes if desired.

NOTEThis course is focused on creating virtual cinematics within Unreal Engine and it doesn’t cover realtime live video feed compositing techniques with LED walls or green screens.

Requirements:

  • Prior experience with Unreal Engine is required. If you are new to Unreal Engine, the Introduction to Unreal Engine course is recommend as a prerequisite.

This course assumes that participants:

  • Have access to a powerful enough computer to run Unreal Engine in Cinematic quality (preferable with an RTX GPU for raytracing)
  • Can navigate the viewport, import and place objects (static and skeletal meshes)
  • Can create and apply materials (with a basic understanding of material nodes)
  • Understand the basics of lighting (types, settings, baked vs dynamic)

This course will focus mainly on PC/Windows users. Unreal Engine is free for users, and can be downloaded and accessed to participate in this course.

TOPICS:

Day 1

  • General project setup for cinematic workflow
  • Material recommendations for cinematic quality
  • Lighting the scene for cinematics
  • Rasterized vs Raytraced lighting
  • Cine Camera and camera operation

Day 2

  • Introduction to Sequencer
  • Camera sequencing (shots, cuts, camera transform and settings)
  • Asset animation sequencing
  • Camera rigs (rail and crane)
  • Post-processing effects
  • Rendering final frames

INSTRUCTOR:

Hector Centeno is a digital media creator, developer and instructor with over two decades of experience as an independent artist, interactive systems programmer and designer, and digital media technician.

As an artist, Hector’s focus is on the aesthetic potential of immersive digital sound, visual and interactive experiences that seek to engage the audience into a reflection of existence, place relationship and perception of reality. Among his artistic activities are national and international presentations of multi-channel sound art, interactive installation art, live sound and video performances, and virtual reality experiences.

As a software and interactive system developer and designer, he has worked on virtual and augmented reality interactive experiences, video game mechanics and simulation systems, hardware sensors and micro-controller interactive systems for art installations, and spatial audio software tools. The companies involved include New Adventures in Sound Art, Impossible Things (AR) and for multiple independent media artists.

He currently teaches courses related to mixed reality, virtual production and digital media design theory and techniques at OCADU, George Brown College and York University in Toronto.

See our online delivery policies here in addition to some FAQs.


Adobe After Effects - Intermediate

Sun, Apr 18, 2:00 - 5:00PM

Jaime Torres


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Adobe After Effects - Intermediate

Course delivery:Online

Course schedule:Sun, Apr 18, 2:00 - 5:00PM

Instructor:Jaime Torres

Course cost:CA$84.83

DESCRIPTION

This three-hour intermediate course will cover an overview of green screen removal and compositing into a virtual set created in Maya. Taught by industry professional Jamie Torres, learn to utilize blending techniques to create layers that appear as if they are all in one environment. This course will look at more advanced methods of using blend modes, a series of different effects and creating a post to camera motion. With the techniques learned, participants will be able to create 20 news intros by having layers arrange in a motion graphics format, also utilizing green screen footage.

Students should have the necessary computer skills and knowledge of user interfaces to function within programs such as Maya and Adobe After Effects. Participants who don’t have access to this software can download and install the free 7 day trial for this course.

TOPICS:

Files and Projects

  • Saving After Effects projects
  • Collect Comps by using Dependencies
  • Folder Structure

Importing Files

  • PNG, TIF, MP4’s and MOV’s
  • Import as a Composition retain layer size
  • Composition
  • Footage

Key Light

  • Screen Colour
  • Screen Gain
  • Screen Matte
  • Clip Black
  • Clipped White
  • Clip Rollback
  • Green Shrink/Grow
  • Replace Method

3D Compositing

  • X, Y and Z axis
  • Orbiting A 3D Camera
  • Creating 3D Layers
  • Creating 3D Lights
  • Creating Cameras
  • Use of Novel Objects
  • Use of Adjustment Layers
  • Creating 3D Text
  • Keep Framing
  • Parenting Layers
  • Track Matte
  • Motion Blur
  • Effects
  • Colour Correction
  • Green Screen Footage

INSTRUCTOR:

Jaime Torres has been an active visual effects artist since 1995, and co-founded GhostFX. Since 2000, the studio has been in charge of many different productions, and over the years has worked on films for Disney, History Channel, Discovery Channel, Global TV, Amazon Prime (Invincible), James Cameron (Atlantis Rising) and over 500 commercials worldwide.

Jamie has an artistic background from life drawing to painting, and also has experience working with camera equipment for both film and motion capture. He has been using 3D applications right from their infancy 3D Studio Max, along with Maya, Substance Painter, ZBrush, Nuke, Adobe Creative Suite and many other proprietary software. He has worked as a technical director, VFX supervisor, director, 2D and 3D animation artist, and has used rigging, particle simulations and fluid dynamics.

He is a Visual Effects supervisor these days, a passionate artist by trade and enjoys teaching others. With 22 years of teaching experience, he has been a professor at George Brown College, Humber College, Fanshawe College, Academy of Design and Yorkville University. Over these years, he has also developed courses, and in 2007 he joined the advisory board committee for Fanshawe College. Although he works ainly with computer technology, Jaime also enjoys working with practical materials, finds great fulfilment in teamwork and takes pride in guiding his students creatively to success.

See our online delivery policies here in addition to some FAQs.


Maya - Advanced

Sat, Apr 24, 10:00AM - 1:00PM

Jaime Torres


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Maya - Advanced

Course delivery:Online

Course schedule:Sat, Apr 24, 10:00AM - 1:00PM

Instructor:Jaime Torres

Course cost:CA$84.83

DESCRIPTION

Building from the previous Maya sessions, learn how to set up the hero character with motion capture data file in this three-hour course. Explore rigging using HumanIK, as well as MIXAMO by Adobe for motion capture data. Finally, integrate your characters into Unreal Engine for playback.

Students must have attended the Maya Introduction and Intermediate courses or have a good understanding of the Maya modeling tools. Participants who don’t have access to this software can download and install Maya’s free 30 day trial for this course.

TOPICS:

Files and Projects

  • Project Window
  • Set Project
  • Test dummy model

HumanIk Skeleton

  • Create skeleton
  • Create a character definition
  • Control Rig

Binding Skin

  • Paint skin Weight Tool
  • Mirror skin Weight
  • Replace
  • Smooth
  • Flood
  • Opacity
  • Value
  • Paint by selection

Mixamo

  • Finding them Motion Capture data
  • Adjusting the Motion Capture data
  • Exporting to Maya

Applying Motion Capture Data

  • How to transfer Maximal to HumanIK
  • How to use Animation Layers to fix the Motion Capture data

Export to Unreal Engine

  • FBX Export
  • Setting it up in Unreal Engine

INSTRUCTOR:

Jaime Torres has been an active visual effects artist since 1995, and co-founded GhostFX. Since 2000, the studio has been in charge of many different productions, and over the years has worked on films for Disney, History Channel, Discovery Channel, Global TV, Amazon Prime (Invincible), James Cameron (Atlantis Rising) and over 500 commercials worldwide.

Jamie has an artistic background from life drawing to painting, and also has experience working with camera equipment for both film and motion capture. He has been using 3D applications right from their infancy 3D Studio Max, along with Maya, Substance Painter, ZBrush, Nuke, Adobe Creative Suite and many other proprietary software. He has worked as a technical director, VFX supervisor, director, 2D and 3D animation artist, and has used rigging, particle simulations and fluid dynamics.

He is a Visual Effects supervisor these days, a passionate artist by trade and enjoys teaching others. With 22 years of teaching experience, he has been a professor at George Brown College, Humber College, Fanshawe College, Academy of Design and Yorkville University.Over these years, he has also developed courses, and in 2007 he joined the advisory board committee for Fanshawe College. Although he works mainly with computer technology, Jaime also enjoys working with practical materials, finds great fulfilment in teamwork and takes pride in guiding his students creatively to success.

See our online delivery policies here in addition to some FAQs.


Adobe After Effects - Advanced

Sun, Apr 25, 2:00 - 5:00PM

Jaime Torres


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Adobe After Effects - Advanced

Course delivery:Online

Course schedule:Sun, Apr 25, 2:00 - 5:00PM

Instructor:Jaime Torres

Course cost:CA$84.83

DESCRIPTION

This advanced three-hour course will give participants an overview of compositing by utilizing camera tracking from existing real footage, extracting the camera data and integrating into Maya. Adobe After Effects will do a great job creating camera tracking information which can be ported into Maya, allowing you the freedom to place any CG models within that video background plate. This course will teach students how to composite a 3D Model into a background plate using Adobe Autodesk Livelink to create a UFO flying over the city. The knowledge acquired will allow students to create their own believable composition using both CGI and a real-life background plate.

Students should have the necessary computer skills and knowledge of user interfaces to function within programs such as Maya and Adobe After Effects. Participants who don’t have access to this software can download and install the free 7 day trial for this course.

TOPICS:

Files and Projects

  • Saving After Effects projects
  • Collect Comps by using Dependencies
  • Folder Structure

Resources

  • Instructions to install Adobe Autodesk Livelink – it’s free
  • Four movie files that contain aerial footage of different cities

Camera Tracking

  • Features
  • Triangulate features to find the right orientation
  • Set ground plane
  • Create a null object within the 3D tracking space
  • Create a solid layer within the 3D tracking space
  • Create a 3D camera based on the tracking features

Adobe Autodesk Livelink to Maya

  • Drag-and-drop camera tracking data into Livelink so that it will appear within the Maya environment
  • Create a simple UFO and texture map it
  • Create lighting in the right direction to match the city footage
  • Render as in image sequence
  • Imported to Adobe After Effects

Adobe After Effects

  • Colour Correction
  • Lumetri
  • Curves
  • Hue and Saturation
  • Effects
  • Blend Modes
  • Render the file as QuickTime using the render queue for Media Encoder

INSTRUCTOR:

Jaime Torres has been an active visual effects artist since 1995, and co-founded GhostFX. Since 2000, the studio has been in charge of many different productions, and over the years has worked on films for Disney, History Channel, Discovery Channel, Global TV, Amazon Prime Invincible, James Cameron Atlantis Rising and over 500 commercials worldwide.

Jamie has an artistic background from life drawing to painting, and also has experience working with camera equipment for both film and motion capture. He has been using 3D applications right from their infancy 3D Studio Max, along with Maya, Substance Painter, ZBrush, Nuke, Adobe Creative Suite and many other proprietary software. He has worked as a technical director, VFX supervisor, director, 2D and 3D animation artist, and has used rigging, particle simulations and fluid dynamics.

He is a Visual Effects supervisor these days, a passionate artist by trade and enjoys teaching others. With 22 years of teaching experience, he has been a professor at George Brown College, Humber College, Fanshawe College, Academy of Design and Yorkville University. Over these years, he has also developed courses, and in 2007 he joined the advisory board committee for Fanshawe College. Although he works mainly with computer technology, Jaime also enjoys working with practical materials, finds great fulfilment in teamwork and takes pride in guiding his students creatively to success.

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