SIRT At Game Developers Conference 2013

SIRT is proud to be a part of a collaboration demonstration at the 2013 Game Developers conference in San Francisco, California, the world's largest and longest-running professionals-only game industry event.

SIRT is represented at GDC through a technology demo that integrates Xsens motion tracking technology, Dynamixyz facial analysis and synthesis software, and Autodesk’s MotionBuilder.  Together with Ontario-based animation services provider, Motives in Movement, SIRT has developed a plug-in between Xsens technology and MotionBuilder that allows partners to offer a fully integrated facial, head and shoulder motion capture solution

The GDC continues to define market innovations and future vision, providing insight into the future of gaming. Through this project, SIRT and its partners aim to further break down barriers in performance capture and prepare the next generations of innovation leaders in video game and transmedia production.

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